Science, Art and Technology Can Meet in a Creative Project
RAISE GENIUS · PARENTS & SCHOOLS
Science, Art and Technology Can Meet in a Creative Project
Connecting science and art is the archive’s theme, illustrated through a multimedia thesis exhibition by Sripatum University students at Siam Center.
Contact the teamOn this page
Connecting science and art through an exhibition
The article challenges the idea that science and artistic work must follow separate paths. Its example is the university’s Knockout thesis exhibition, described in the original as taking place the previous month.
That relative date belongs to the old announcement. The photographs and exhibition account are retained as archive context, not a current venue listing or invitation to attend.
Images and different ways of experiencing them
The source describes digital graphics and virtual-reality viewing. VR stands for virtual reality: a headset can present a virtual scene, rather than being simply a camera that records another world.
It links creative graphics with games, e-books and applications. These examples show how a visual idea and technical production can form parts of one project; the author’s international-quality comparison is an opinion rather than an assessed ranking.
Begin with an appropriate creative challenge
The article discusses universities responding to technology and introduces younger learners’ opportunities to practise problem solving, design, logic and programming at Raise Genius.
It does not guarantee a career or say that a young child must use a VR headset. Ask about an age-appropriate project, equipment and guidance. Confirm current services directly rather than treating an archive exhibition as a present-day programme.
Original photographs and artwork
These images are retained from the original page as examples of published learning activities and programme information. Some contain Thai text or historical dates. They do not guarantee the same result for a new learner. Confirm current programmes with the team.
Frequently asked questions
Is the exhibition currently open?
This page preserves an earlier account. It is not a current event listing.
Does VR mean a camera filming another world?
No. The source is discussing virtual-reality viewing of a constructed digital scene.
Must children choose art or technology?
The article offers an example of combining visual ideas and technical work within a project.
Contact and related pages
Tell the team about the learner or organisation, relevant experience and the intended learning purpose. Confirm the current programme, equipment, availability, schedule and fees before booking.
Contact Raise Genius School service overview
- Why Practise Skills through Building a Robot?
- Making, Playing and Explaining at Raise Genius
- Try Twisting, Folding and Fitting Pieces Together
- Use a Tablet with a Purpose, Conversation and Support
- Five Activities That Invite Children to Use Their Hands
- The Archive’s 7C Guide to Exploring Learning Skills
- Puzzles, Readiness and the Chance to Try Again
- When a Child Asks for Just a Little Longer
- Explore, Visit or Make Something Together as a Family
Course-selection guide · Robotics portfolio projects · Competition preparation · Team advice and coaching · Course guide · General FAQ
Related services: School robotics camps · STEM activity stations
Related learning: Raise Maker Arduino · micro:bit robotics · IOTBot & AI · Portfolio preparation · Camp proposal · Accompanying teachers
Related reference: NAEYC: developmentally appropriate practice


